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Finite State Machines

If you’ve never encountered finite state machine (FSM) modelling before, here is what it looks like.

The following state machine is comprised of two states: “State 1” and “State 2”. There is a single event “event_name” that can take the state machine from State 1 to State 2.

Image of a Basic State Machine

One use case of FSMs is User Interface logic, consider the following:

Image of a Menu FSM

Each event of the finite state machine can be bound to application methods e.g.

Image with methods

The Kata

Build a finite state machine from scratch, that replicates the following Finite State Machine

Turnstile FSM

Once you have completed that, continue on to part 2 (remember the point is to learn about the impact of changing requirements, so no peeking!) you can find part 2 here

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